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Magical Combat

From here, your Wizards can spend Mana and turns to cast spells on your enemies.

Spells cannot be cast if your empire's health is below 20%. Casting an offensive spell reduces health by 4%.

If your empire's magic power is not great enough, high level spells will result in a magical explosion and kill some of your Wizards.

Win condition

This is specific for Modern and Turbo server

Carefully follow these steps.

Attacker's magical power is determined by:

  1. The amount of wizards they possess;
  2. Divided by the average amount of land held between the attacker and the defender.

Defender's magical power is determined by:

  1. The amount of wizards they possess;
  2. Divided by the amount of land they possess;
  3. Apply 5% to this calculation;
  4. Apply 1.5% to this calculation for each Magical Defense Counter they possess.

Determining the outcome:

  1. Divide the attacker's magical power by the defender's magical power.
  2. If that resulting number is higher than the spell's required power, then the attacker will emerge victorous, otherwise, defeat.

Crystal Ball

Power requirement: 1

If successful, this will allow you to see the vital statistics of your target's empire, just as is shown on your Main Page.

Blizzard

Power requirement: 1.15

If successful, this will eliminate up to 6% of your enemy's Footmen. If your target has an active Spell Shield, only 2% will be destroyed.

Hellfire

Power requirement: 1.15

If successful, this will eliminate up to 6% of your enemy's Catapults. If your target has an active Spell Shield, only 2% will be destroyed.

Tornado

Power requirement: 1.15

If successful, this will eliminate up to 6% of your enemy's Zeppelins. If your target has an active Spell Shield, only 2% will be destroyed.

Whirlpool

Power requirement: 1.15

If successful, this will eliminate up to 6% of your enemy's Galleons. If your target has an active Spell Shield, only 2% will be destroyed.

Storms

Power requirement: 1.21

If successful, this will destroy a percentage of your target's Money and Grains. If shielded, it will only be 33% as effective.

Lightning Strike

Power requirement: 1.10

If successful, this will destroy a percentage of your target's Mana, limiting the ability of their Wizards to cast spells. If shielded, it will only be 33% as effective. The effects of this spell will also overload the targets mage towers, temporarily hindering Mana production.

This spell will also destroy a percentarge of your target's wizards.

Wrath of Demons

Power requirement: 1.70

If successful, this will destroy 3% of your enemy's structures. If your target has an active Spell Shield, only 1% will be destroyed. The effects of this spell will instill fear in the enemy's population, temporarily hindering their ability to rebuild.

Magic User Fight

Power requirement: 2.20

This spell will allow your Wizards to battle with your target's magic users. Successful attacks will steal approximately 33% as much land as a standard military attack.

Embezzlement

Power requirement: 1.75

If successful, this will allow you to steal Money from your target empire's treasury. If shielded, it will only be 33% as effective.