Magical Combat
From here, your Wizards can spend Mana and turns to cast spells on your enemies.
Spells cannot be cast if your empire's health is below 20%. Casting an offensive spell reduces health by 4%.
If your empire's magic power is not great enough, high level spells will result in a magical explosion and kill some of your Wizards.
Win condition
This is specific for Modern and Turbo server
Carefully follow these steps.
Attacker's magical power is determined by:
- The amount of wizards they possess;
- Divided by the average amount of land held between the attacker and the defender.
Defender's magical power is determined by:
- The amount of wizards they possess;
- Divided by the amount of land they possess;
- Apply 5% to this calculation;
- Apply 1.5% to this calculation for each Magical Defense Counter they possess.
Determining the outcome:
- Divide the attacker's magical power by the defender's magical power.
- If that resulting number is higher than the spell's required power, then the attacker will emerge victorous, otherwise, defeat.
Crystal Ball
Power requirement: 1
If successful, this will allow you to see the vital statistics of your target's empire, just as is shown on your Main Page.
Blizzard
Power requirement: 1.15
If successful, this will eliminate up to 6% of your enemy's Footmen. If your target has an active Spell Shield, only 2% will be destroyed.
Hellfire
Power requirement: 1.15
If successful, this will eliminate up to 6% of your enemy's Catapults. If your target has an active Spell Shield, only 2% will be destroyed.
Tornado
Power requirement: 1.15
If successful, this will eliminate up to 6% of your enemy's Zeppelins. If your target has an active Spell Shield, only 2% will be destroyed.
Whirlpool
Power requirement: 1.15
If successful, this will eliminate up to 6% of your enemy's Galleons. If your target has an active Spell Shield, only 2% will be destroyed.
Storms
Power requirement: 1.21
If successful, this will destroy a percentage of your target's Money and Grains. If shielded, it will only be 33% as effective.
Lightning Strike
Power requirement: 1.10
If successful, this will destroy a percentage of your target's Mana, limiting the ability of their Wizards to cast spells. If shielded, it will only be 33% as effective. The effects of this spell will also overload the targets mage towers, temporarily hindering Mana production.
This spell will also destroy a percentarge of your target's wizards.
Wrath of Demons
Power requirement: 1.70
If successful, this will destroy 3% of your enemy's structures. If your target has an active Spell Shield, only 1% will be destroyed. The effects of this spell will instill fear in the enemy's population, temporarily hindering their ability to rebuild.
Magic User Fight
Power requirement: 2.20
This spell will allow your Wizards to battle with your target's magic users. Successful attacks will steal approximately 33% as much land as a standard military attack.
Embezzlement
Power requirement: 1.75
If successful, this will allow you to steal Money from your target empire's treasury. If shielded, it will only be 33% as effective.