Casting Utility Spells
From here, your wizards can spend mana and turns to cast spells on your own empire.
Spells cannot be cast if your empire's health is below 20%.
If your empire's magic power is not great enough, high level spells will result in a magical explosion and kill some of your wizards.
Utility Spells
Note: Alchemists can't be used to cast Utility Spells.
Spell Shield
This will allow you to partially protect your empire from magical attacks from other empires. Casting once will protect your empire for 24 hours, and each additional cast will extend it by up to 3 hours, with additional extensions becoming gradually less effective. If your empire has less than 21 hours of protection remaining, it will automatically be renewed to 24 hours. Spell shield duration cannot exceed 72 hours.
Super Spell Shield
Not to be confused with another spell called Spell Shield...
This will allow you to completely protect your empire from any attack from other empires for 15 minutes. This spell immediately ends if you have 36 turns remaining. This spell has no effect on the final day of the round.
Open Time Gate
This spell will open a Time Gate, allowing your empire to attack other empires in any time period. Casting once will open the gate for 24 hours, and each additional cast will extend it by up to 3 hours, with additional extensions becoming gradually less effective.s. If your empire's gate has less than 9 hours remaining, it will automatically be renewed to 24 hours. Time gate duration cannot exceed 72 hours.
Close Time Gate
If your empire currently has an open Time Gate, this spell will close it, protecting your empire from attacks by other empires in different time periods (unless they themselves have open time gates).
Advance to Present
This spell advances your empire from its current era to the next one (if such an era exists). At least 500 turns must be spent in your current era before you may cast this spell.
Regress
This spell regresses your empire from its current era to the previous one (if such an era exists). At least 500 turns must be spent in your current era before you may cast this spell.