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  • 10:56, 5 May 2023Mailbox (hist | edit) ‎[4,337 bytes]Admin (talk | contribs) (Created page with "This section allows you to send private messages to other empires, whether to exchange information, forge alliances, or taunt your foes. To send a new message to another empire, enter its Empire ID number (as seen on the Top Scores page), enter a Subject line, and type your message in the area provided and press "Send". == Tip == - Visit the Summary page, and then use these codes below within your "Personal Notes" for experimental and previewing purposes. == Markdown...") Tag: Visual edit
  • 13:30, 17 April 2023Non-Reselling Casher (hist | edit) ‎[21,907 bytes]Fizdiz (talk | contribs) (Created page with "=='''Casher Guide'''== *Note that this guide applies to a cashing strategy that is not strictly contingent upon utilizing the PM Before we get started, please be sure to check out '''this New Player Game Guide''' if you have not already. It will help you to get started on setting up your initial empire. === '''<u>Cashing 101</u>''' === <u>For a quick overview of the basic flow of ''Cashing'', please refer to '''this guide'''.</u> Here are...") Tag: Visual edit
  • 02:32, 6 April 2023Mage (hist | edit) ‎[2,080 bytes]Windetch (talk | contribs) (Created page with "== Mage == === Overview: === A mage builds solely mage towers, which create mages, and uses those mages to cast spells to create cash (Tree of Gold [ToG]) or food (Cornucopia [Corn]). If food is available on the Public Market (Pub) it is usually advantageous to cast ToG and buy off Pub. You will need to rely on Pub for troops as well, as the two primary mage races do not have a market bonus. === Races and Era === Elf and Drow are the two pure mage races, with th...") Tag: Visual edit: Switched
  • 02:27, 31 March 2023Magic Center (hist | edit) ‎[6,279 bytes]Windetch (talk | contribs) (Created the initial draft) Tag: Visual edit originally created as "Magic"
  • 16:26, 21 March 2023Game Guide (hist | edit) ‎[16,040 bytes]Fizdiz (talk | contribs) (Expanded new player game guide - needs file access to upload images) Tag: Visual edit
  • 14:42, 21 March 2023Indy (strategy) (hist | edit) ‎[644 bytes]Admin (talk | contribs) (Created page with "{{DISPLAYTITLE:The Indy Strategy}} Category:Strategy The industrial empires builds thousands of blacksmiths, produce military units, and then sell them to the Public Market for money. The money is then used to fund the cost of spending turns and to buy food to feed the army. # Wait for 360 turns. # Attack for land. # Build blacksmiths. # Repeat step #2 and #3 until it's no longer possible to send any more attacks. # Then spend your remaining turns...")
  • 14:30, 21 March 2023Casher (hist | edit) ‎[22,129 bytes]Admin (talk | contribs) (Created page with "{{DISPLAYTITLE:The Casher Strategy}} Category:Strategy The casher builds thousands of markets, makes money from the markets, and then use that money to buy food and military units from the Public Market. # Wait for 360 turns. # Attack for land. # Build markets. # Repeat step #2 and #3 until it's no longer possible to send any more attacks. # Then spend your remaining turns making money. # Use the money earned from cashing to purchase some food and military...")
  • 14:20, 21 March 2023Farmer (hist | edit) ‎[17,115 bytes]Admin (talk | contribs) (Created page with "{{DISPLAYTITLE:The Farmer Strategy}} Category:Strategy The farmer builds a thousands of farms, grow food, and then sell them to the Public Market for money. The money is then used to fund the cost of spending turns and to buy military units. # Wait for 360 turns. # Attack for land. # Build farms. # Repeat step #2 and #3 until it's no longer possible to send any more attacks. # Then spend your remaining turns farming. # Sell all of your food to the Public Market for...")
  • 06:29, 21 March 2023Build (hist | edit) ‎[1,205 bytes]Admin (talk | contribs) (Created page with "Your empire's land can be allocated for the following purposes: '''Markets''' * These allows for your empire's economy to grow by increasing the amount of money you'll earn per turn. '''Blacksmiths''' * These produces your military units. '''Keeps''' * These allow you to reduce your military expenses by more efficiently housing your units. * They will also lower the price of all military units purchased from the Private Market. * These also increase the rate at whi...") Tag: Visual edit: Switched
  • 03:04, 20 March 2023Getting Started (hist | edit) ‎[2,470 bytes]Admin (talk | contribs) (Created page with "If you haven't already, create a [https://rebornpromisance.com/ Game Account] and follow instructions given. Once after you have a game account, create an empire. Give it a name and select a race. '''I made an empire, now what?''' Follow these instructions, the explanation will be provided below. # Wait for turns. # Spend the first 100 turns Exploring for land. # Then with the unused land obtained from exploring, construct your buildings. Each building increases X a...")
  • 02:25, 20 March 2023Pubmarketsell (hist | edit) ‎[935 bytes]Admin (talk | contribs) (Created page with "This is where you go to sell food, mana, and military units to other players. == Tips == * You should only shop here on the condition that the prices here are cheaper compared to the Black Market. * If you're selling anything at all, at least offer a 10% discount to the price in your Black Market, because a smart shoppers wouldn't buy something priced too high, and It'll mutually benefit you and the buyer. * If you are a farmer, sell some of your food here. This is how...")
  • 02:23, 20 March 2023Pubmarketbuy (hist | edit) ‎[407 bytes]Admin (talk | contribs) (Created page with "Unless it's proven very difficult to sell something at the Public Market at a reasonable price, you shouldn't sell here. The Black Market can be useful in times of an emergency, just in case you desperately need money now and not later. == Tips == * If you sell anything to the Black Market, you'll be at a disadvantage because you're likely to earn more money by selling to the Public Market. * If you are a farmer or an industrialist, sell to the Public Market for great...")
  • 02:19, 20 March 2023Pvtmarketsell (hist | edit) ‎[736 bytes]Admin (talk | contribs) (Created page with "Unless it's proven very difficult to sell something at the Public Market at a reasonable price, you shouldn't sell here. The Black Market can be useful in times of an emergency, just in case you desperately need money now and not later. == Tips == Become a better player with these tips. * If you sell anything to the Black Market, you'll be at a disadvantage because you're likely to earn more money by selling to the Public Market. * If you are a farmer or an industria...")
  • 02:14, 20 March 2023Pvtmarketbuy (hist | edit) ‎[1,284 bytes]Admin (talk | contribs) (Created page with "Unless the Public Market prices are way too high, you really shouldn't shop here. The Black Market can be useful in times of an emergency, just in case there aren't any food or military units available to buy from the Public Market. The Black Market prices for military units can be reduced by building a lot of keeps. The refill rate of the Black Market can be increased by building a lot of keeps. == Tips == * If you buy from the Black Market, you'll be at a disadvant...")
  • 02:13, 20 March 2023Mana (hist | edit) ‎[470 bytes]Admin (talk | contribs) (Created page with "By spending your turns Meditating, your Mage Towers will produce 25% more mana. == Tips == * You should only spend turns Meditating if you have thousands of Mage Towers, and if you have at least 65% your land occupied by Mage Towers. * If you're not a spellcaster, but need to cast spells, it is a good idea to have a minimum of 1,000 mage towers, so that you'll have enough mana to cast spells like Spell Shield.")
  • 02:09, 20 March 2023Indy (hist | edit) ‎[761 bytes]Admin (talk | contribs) (Created page with "When you spend turns making troops, your blacksmiths will produce 25% military units. If the majority of your land isn't made up of farms, then consider buying the military units from the Public Market, because It will be cheaper, and also smarter than attempting to produce your own army at a disadvantage. == Tips == * You should only spend turns making troops if you have thousands of blacksmiths, and if you have at least 65% your land occupied by Blacksmiths. * If th...")
  • 02:08, 20 March 2023Cash (hist | edit) ‎[626 bytes]Admin (talk | contribs) (Created page with "When you spend turns making money, your markets will produce 25% more income. == Tips == Become a better player with these tips. * You should only spend turns making money if you have thousands of markets, and if you have at least 65% your land occupied by Markets. * It is entirely possible to make money with 0 markets by selling food as a farmer, military units as an industrialist or casting Tree of Gold as a spellcaster. Please refer to the strategy guides for details.")
  • 02:05, 20 March 2023Farm (hist | edit) ‎[474 bytes]Admin (talk | contribs) (Created page with "= Farming = When you spend turns farming, your farms will produce 25% more food. == Tips == Become a better player with these tips. * You should only spend turns farming if you have thousands of farms, and if you have at least 65% your land occupied by Farms. * If the majority of your land isn't made up of farms, then consider buying food from the Public Market, because It will be cheaper, and also smarter than attempting to grow your own food at a disadvantage.")